sábado, 27 de octubre de 2012

WANTED: Game Developers to Explain Core Gamedev Terms and Concepts

Are you a game developer with an interest in helping others learn your craft? We’re looking for devs to write short posts explaining important game development terms and concepts like “game loop”, “blitting”, and “freemium”. This is a paid job. If you’re interested, read on.


What We’re Looking For

We’d like to put together a collection of posts explaining common terms in game development and design.

Each post would be about 600-1000 words long (or a few minutes, if you prefer to record screencasts), and would cover a single topic. Where appropriate, these posts should include a visual aid, like a diagram or screenshot.

You must be able to explain ideas concisely, without a whole lot of waffle, in decent English – however, you do not need to have prior writing experience. If you can explain a topic in person or on a forum, that’s great!

We will pay $50-$100 for each post, depending on the complexity of the topic. You’re free to write a one-off post if you don’t have the time to commit to a regular writing schedule.


How to Apply

If you’re interested, please email gamedev[at]tutsplus.com with a single-paragraph explanation of one of the following topics:

  • Blitting
  • The game loop
  • Freemium games
  • TDD
  • Bump map

Imagine you’re explaining this to a beginner game developer who isn’t familiar with the term or concept, but who has to catch a bus in 30 seconds.

If you have any suggestions for other important terms and concepts you’d like to explain, let us know!

I look forward to hearing from you.



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